When using Active Camo certain weapon elements disappear such as the Needles on the Needler, the Assault Rifle ammo display, Plasma Pistols Charge and Plasma Rifle's side holograms.
The Plasma pistol does not shake when you fully charge it.
The Shotgun can hold much more ammunition and has a slightly lower fire rate, when compared to the final.
Weapons are picked up by tapping the (X) button rather than holding it.
The Needler's reload animation is broken and rather than the needles slowly coming into the weapon they instantly teleport to it.
The Needler begins firing at full auto straight away, rather than ramping up as it does in the final.
Before exploding the plasma grenade lets off some lightning effects and has a different sound when exploding.
The Magnum's reload animation is final but it lacks the sound when putting the clip in to the gun.
The Magnum can hold much more ammunition, compared to the final.
This was most likely changed as it is far more useful to see the weapon's heat level.
The Plasma Rifle does not have its heat gauge on the side of the weapon, rather using holograms that slowly fade away depending on the rifle's battery level.
Vehicles will appear as green dots on the motion tracker regardless of whether they are enemies or allies.
Ongoing sounds do not stop if the game is paused.
Furthermore, when using a health kit your health is instantly restored, your screen does not flash white and a sound effect does not play unlike in the final game.
The Health pack features a completely different design compared to the final game that still appears in both Pelican interiors and the final game's instruction manual.
The loading screens in this build are just a maroon bar on a black background and are significantly longer then the final game.
The field of view has been increased compared to the final game.
There is hardly any music in this build and a lot of sounds are missing.
There are a lot more enemies especially on the later levels.
Save games do not work correctly, if you save and quit a level you will resume the level at the start.
Your jump is more floaty in this build.
The sound effect that plays when your shield recharges is noticeably high-pitched.
The Shield rechange time is different and does not change on Heroic and Legendary.
The script is present with green text (acting like Subtitles) on-screen, this text is often different to what is actually being said and often is just placed on-screen with "Blah Blah Blah".
Overall performance is drastically worse in this build compared to the final game, especially in larger areas.